Playtest Campaign Archives

This page is intended as a comprehensive archive of all the sessions of the Playtest campaign, currently occuring at Returner HQ

Please note that all timestamps are in EST.
Fully Formatted: To The Nullifier
Readable, but without pretty colors: All (except where indicated)
Logs currently available: All (except where not linked)
And a very Special thanks to Gullwhacker for providing me with the missing logs. You should be able to tell which ones are his by the formatting. :)



Chapter 1: Orientation

This section of the campaign deals with the entry of the PC's into the Adventures Guild, and their adventures before the siege of Cassin Keep.

Fetch Quest Forest/Fetch Quest Mountain

If there is one thing that the Halmaron Adventurers Guild has learned over the years, it is this: rookies can't do anything right. Therefore, in order to keep the rookies from messing up an important mission, every Adventures guild recruit must prove their mettle by grabbing a useless trinket from hostile territory and bringing it back to the guild.
FQ Forest, Team 1: Aemoh, Kuropo, Luthien, Stabitha, Yazi
FQ Forest, Team 2: Acrun, Aramor, Aurel, Emira, Kitsuko, Kyann
FQ Forest, Team 3: Akihito, Anferon, Christopher, Freewind, Karrion, Quera
FQ Forest, Team 4: Gerard, Kehl, Leon, Oren, Rand, Zo
FQ Mountain, Team 1: Aya, J'Rai, Misato, Moland, Urk, Zyzo
FQ Mountain, Team 2: Beorthric, Lahtrebeil, Luther, Gromish, Shi-arrin, Rasputin
FQ Mountain, Team 3: Bahram, Crysania, Floria, Kardek, Kuropo, Zowar
FQ Mountain, Team 4: Hal, Hyperion, Mogel, Shirinji, Valentine

Caravan Hunt

A week after the Fetch Quests end and the new adventurers enter the guild, the organization is hired en masse to recover a wagon caravan split apart by a freak storm. Unfortunately for the guild, bad weather isn't the only thing they have to worry about.
Recovery team 1: Acrun, Aemoh, Aramor, Kitsuko, Misato, Stabitha
Recovery team 2: Emira, Gerard, J'Rai, Lathrebeil, Zo
Recovery team 3: Aurel, Aya, Floria, Freewind, Oren, Zowar
Recovery team 4: Akihito, Hyperion, Kyann, Leon, Shirinji, Xyzo

Creepy Mansion Run

[Description forthcoming]
Investigation team: Anferon, Aramor, Kyann, Luthien, Moland, Yazi

Istan Accord

The guild has received a job to evacuate the island of Istan, south of Sol and the Halmaron area. The group hired to prepare the evacuation was told that it was because of increasing monster activity making the island unsafe. Of course, with any guild mission, the real reason is not very clear-cut.
Characters hired: Kuropo, Kyann, Misato, Stabitha, Xyzo, Zowar
Part 1 Part 2

The Great Divide

[Description forthcoming]
Characters hired: J'Rai, Kuropo, Gerard, Aramor

Where's Waldo

A very important diplomat named Waldo has gone missing somewhere in Moril, along with his rather important documents. Worse still, he is needed to broker a treaty within the week. As a last-ditch attempt to find him before the summit, the Adventurers guild is brought in.
Search Party: Anferon, Hal, Kardek, Kehl, Oren, Shirinji

Past-Tense (Stabitha's Quest)

Background Excerpt: Despite her good intentions, Stabitha is an undisciplined young woman. She wants to do the right thing, but she's used to answering only to herself and doing some rather questionable things in order to survive. Her skills and abilities have grown to the point where she can now become a novice Guild member, but her attitudes leave much to be desired - especially if she hopes to advance to a respected position in the Guild. And gaining power is exactly what she wants, because along with her good intentions she has one darker, secret desire burning away inside of her; a hurt that stretches back years has grown into one terrible goal:

Find her father, and kill him. [In Progress]
Prologue: Mr. Jones

The Lounge, Chapter 1: Wasting Time

(The Lounge is a compilation of all of the RP session in #generica_lounge, whether connected to a sidequest or not. This will be a regular feature in each chapter, with sessions being placed as they become available. Characters listed in normal colors in the description took part in the session: characters listed in purple have a confirmed link to their sidequest in the session.)
It's only been a month in the Adventurers Guild, but the lounge is already starting to get a workout from the recruits who want (or need) a drink after a long day of easy jobs and beratement by superiors. And with the sort of people who end up as adventures, there's always an interesting story, dangerous fight, or maniacal plot to learn about from a drunk adventurer or five.
Mr. Jones (Stabitha, Kyann, Leon)


Chapter 2: The Siege of Cassin Keep

There's trouble in the eastern mountains of Halmaron. For years, the defense of that part of the country against bandits or restless monsters has centered around the garrison in Cassin Keep, a fortified position on the main land route from Moril. But now, an unknown force several hundred strong - a mix of human mercenaries, goblin tribesmen, undead, and even stranger creatures - has surrounded and attacked the keep. Its defenders are holding out for the moment, but that may change... and even now, the border's open throughout the eastern mountains...

Keep Defense

As the first wave of people from the Adventurers Guild come in as defenders, the keep is attacked by a wave from the mysterious attackers.
Defenders: Akihito, Christopher, Gerard, Luther, Oren

Supply Run: The Elite Three

As reinforcements are reduced to a trickle with the keep all but shut off from the outside world, another squad ends up face to faceless with some of the most dangerous monsters yet.
Defenders: Leon, Oren, Crysania, Christopher, Zo, Luther

The Meat Grinder

With the Spur Wall now under the control of the enemy, the Keep has found itself under extreme pressure from the near-constant attacks. These enemies seem to be different from the others, though.
Defenders: Leon, Rasputin, Akihito, J'rai

Gunpoint Diplomacy (Leon's Sidequest)

From Leon's first letter to Shelter: At the moment, I am preparing a trip to a living forest to the north of the guild. I ran across it during the caravan mission. It was being chopped up by a group of Goblins. The forest forced my group to kill them before we could leave. That forest could be a powerful ally, so I am going back there with a Geomancer to try and get it to trust me. In all likelihood, my group will have to take on some of the forces of the Goblin King to do that, so I have been looking for some extra support. I have already hired Oren for the job, and I plan to hire a red mage named Christopher. I imagine that I will need help from both of them, and Christopher will act as an extra pair of eyes so Oren doesn't do anything rash. Like try and kill me or the Geomancer for the money. I hope to have a report on my mission soon. [In progress]
Prologue: Encounter at Cassin Keep

The Nullifier

This keep mission may take the cake for most bizarre. A small group of guild members were brought together by an unusual, loud man in a suit to destroy an item that is supposed to stop any magic.
The team: Leon, Akihito, Zo, Stabitha, Moland

Ninja Assault

After the nullifier was stopped, waves of what appeared to be ninjas began an all-out assault on the Long Wall, and very nearly succeeded in bringing it down.
First Patrol: Akihito, Zowar, Hyperion, Moland
Second Patrol: Rasputin, Zo, Christopher, Mogel
Third Patrol: Leon, Aramor, Hal, Kyann
Fourth Patrol: Anferon, Aurel, Chrysania, Kardek

The Death Snares

Commander's report: We have been on the defensive for quite some time, now. At this rate, the enemy shall eventually overrun us. All of our actions are going towards keeping the Keep alive, and we are failing to wear down the enemy. However, there is one ray of hope. Reconnaissance has reported that there exist several enemy structures that appear to hold great importance to the enemy. It is believed that in each of these structures lies a part of the key to breaking the enemy offensive once and for all. [In progress]
Snare 1 (The Inverted Tower): Gerard, Zo, Hal, Leon, Kyann, Oren, Moland

The Party

With the keep now under a lot less pressure, thanks to the capture of the inverted tower, quite a few members of the Halmaron Adventures guild return to headquarters to meet with their injured comrades and just relax while they still can. This is the story of a few chance meetings at the lounge, and the events that they spawned.
Connected to: Leon's Sidequest, Stabitha's Sidequest, Luther's Sidequest... (more to come)
Part 1: Chance Encounters
Part 2: Old enemies and new associates (Also listed under Luther's sidequest)

Red at Morning... (Luther's sidequest)

Background Excerpt:...out of fear for his life and the safety of his family, Luther left his Vercena and his life as a racer to instead pursue his other dream; to one day step foot on Cassia and find out whether the legends he has learned about are true. He found his chance rather quickly when he learned the Halmaron Adventurer's Guild was in need of capable sailors amongst its ranks. He immediately signed up for the job, though under the alias Salanak Threndar for fear that there might be someone who has heard of him, and of the bounty placed on his head. [In Progress]
Prologue: Old enemies and new associates

Unearthed Sanctuary

Even in a life-or-death struggle for a strategic fortress, the guild manages to find the time to take on new jobs. This group is originally called in to deliver some cargo to the desert capital of Hiruasa, in the kingdom of Prieve. When their cargo ends up worthless, however, the group ends up finding an alternate job to take up the slack.
The team: Kuropo, Kyann, Moland, Stabitha, Xyzo

Bar Brawl

Cassin Keep is now (relatively) safe. The attacks are starting to slow down. The guild is almost at full strength again. Others may soon be coming to help with the keep's defense. The Adventurers Guild is even lessening the keep details. In theory, life should be going well for the new recruits.
It's just too bad that theory never works as well in real life. Especially when one recruit's actions put him, and everyone near him, in the crosshairs of some very dangerous creatures.
Recruits attacked: Leon, Christopher, Rasputin, Kyann, Mogel, Zo, J`Rai, Moland

Airship Assault

There has been a recent resurgence of activity at the keep, with the monsters getting progressively bolder in their attacks. Because of this, more soldiers are being brought in to reinforce the keep. But when one group of these reinforcements ends up being attacked en route, a whole new set of problems crop up.
Recruits: Crysania, J`Rai, Rasputin

Kaessen Keep Supply Run

After the airship disaster (seen in Airship Assault), Cassin Keep is in very bad shape. Fires are everywhere, a majority of the defenders are injured, and the monsters may very well have their chance to take it out once and for all. To try and prevent that, the Guild has been hired to take a supply caravan to the keep, so they can get the materials they need to stay alive. At least, that was the original plan.
The Team: Mogel, Moland, Stabitha, Zo, Rasputin, Akihito

Midnight Kidnapping

It seemed like the attacks on the guild would be over after one group managed to all but destroy the lounge and everything in it. It's too bad that nobody realized the soldiers of Chaos Lord Brigado were much more dedicated than anybody thought. Especially when they're trying to get back someone who was once one of their own.
Rescue party: Kitsuko, Valentine

Old MacDonald's Farm

Old MacDonald is, quite possibly, the best client the Adventurer's Guild ever had. Whether it's crop circles, vampire gophers, mutant plants, or even mad necromancers, MacDonald has the craziest problems in the entire country. Despite it all, he still manages to sell enough to not only make a living, but hire the guild for the next time something strange happens. These are merely some of the stories of adventurers taking care of the farm's troubles the best way they know how.
Team 1: Floria, Freewind, Lathrebeil, Kardek, Valentine
Team 2: Aurel, Hyperion, Kitsuko, Kehl, Misato, Mogel
Team 3: Anferon, Kitsuko, Leon, Moland, Misato, Oren

The Challenge

The guild often gets challenges from monsters, people, or organizations of all stripes. This one is no different. Some soldier wants a group of heroes to go to the city of Gradiux to fight him for some trinket, or something. The guild is rather busy (with what, they never said), so they decide to send a few recruits at the problem and hope they make it go away.
The Challengers: Rasputin, Oren, Lathrebeil, Mogel, Anferon, Stabitha

Capital Acquisition

The economy of Halmaron has been slowing down lately, thanks to the series of recent attacks and battles, not to mention the incoming winter. To give the economy a shot in the arm, the Guild hires out some groups of people to gather a big wish list of materials to make some new goods.
Forest team: Anferon, Floria, Freewind, Hyperion, Salanak, Saniel
Sea team: Christopher, Hal, Misato, Mogel, Rasputin, Zowar [NOTE: Incomplete formatting]

The Lounge, Chapter 2: On the Highwire

Nothing breeds a better social life than the threat of impending death. The recruits of the Adventurers Guild are just finding this out, and are spending every chance they get to get friendly with their new war buddies and/or drink their brains out.On top of that, some guild members are making plans, some are avoiding others' plans, and at least one has been making a pretty tidy profit.
Encounter at Cassin Keep (Leon's Sidequest)
All Apologies (Zo and Kyann)
The Party (Leon, Stabitha, Luther, Oren...)
Debutante (Anferon, Zowar, Floria)
A Change of Plan(s) (Leon, Oren, Christopher)
Measures, emergency and otherwise (TBD)
The House of Arcana (and alcohol) (TBD)
Closed Accounts (Salanak, Oren, Kyann)

Training: Earn Your Wings

A group of people are gathered by the Guild for some very special training that will give them a definite leg up in future missions. Assuming they survive, of course.
Adventurers trained: Leon, Stabitha, Kyann, Misato, Xyzo
Part I
Part II

Wing Pendant Saga

A party of adventurers is hired on short notice to help defend a specially designed fortress containing a powerful artifact. What they didn't realize is that the job was not as simple as it appeared, and the group ended up in a family power stuggle and a move by a mysterious new organization.
The team: Anferon, Xyzo, Moland, Zo, Leon, Gerard, Misato
Part 1: One Night in Halmaron
Part 2: Thieves' Highway
Part 3: The Siege


Chapter 3: Accelerants

The world is becoming much more dangerous as of late, and new soldiers and adventurers are needed to take up the slack. More training, more dangerous missions, and much greater odds are beginning to come into play. The former recruits of the guild are now starting to come into their own, and are starting to separate into different levels. And at least one group is starting to take an interest in a lot more people and events, now that they have the knowledge and the power to do so. And with a new influx into the guild, the air is thick with tension. And occasionaly weapons.
[ongoing]

Basic plot events during acceleration